Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Fleshpounds will not stop raging until they successfully land an attack on a player, or 30 seconds after they have lost sight of players. After a Fleshpound has taken 276 points of damage. After a Fleshpound has a player in his line of sight for 10-14 seconds Getting hit by a Fleshpound while it is docile will NOT reset this timer. Fleshpounds have specific conditions that have to be met before they enrage:
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